Online Gambling India – Online gambling has grown exponentially over the past two decades due to the growth of the Internet and various technological advancements.

If you’re an experienced online gambler, you’re probably familiar with the many changes the industry has undergone over the past two decades. 2019 may bring more changes, mostly good ones.

Online Gambling India

Online Gambling India

Experts from Juniper Research predict that online gambling profits will reach $1 trillion by 2021. Today, online casino owners have to put as much effort into developing new products as possible.

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The key to a casino’s leading position in the market and high revenues is its credibility in the eyes of customers. It must have an official license, a transparent payment system, bonus programs and the best games 2019 from verified companies. In addition, there are additional ways to attract customers: they can change from year to year and directly depend on the development of the industry.

The main areas of gaming last year were the development of the mobile segment and live games. The website Statistica published a survey in 2017, according to which 10% of players regularly use smartphones for gambling, and in 2018, more than half of virtual casino customers visited them with smartphones. The number of mobile slots from popular developers also continues to grow.

Games with live dealers, so-called live casinos, have become more common and popular. Their popularity also depends on the availability of live dealer games that are played easily from mobile phones. Also, the attention of users to live casinos is the result of an atmosphere that is as close as possible to the present and gives a sense of presence.

The same trends will continue in 2019, but they will be supplemented with new trends and attractive technical solutions. Let’s take a closer look at the main areas of the industry.

Online Gambling & Online Casino

This year, mobile gaming will push PCs even further: according to App Annie, 60% of global gaming revenue will go to the mobile segment. The total average annual growth rate from 2017 to 2021 will be 17.3%. These trends apply to both online casinos and smartphone sports betting.

This growth in this segment is explained by the fact that mobile technologies are becoming more and more accessible, while at the same time communication standards are improving. Accessing gambling resources through the app is faster and easier than through a computer. In addition, you can log in and play or bet quickly anywhere, because your mobile is always with you.

VR games are realistic, fully immersive and immersive. Virtual reality games are developed by Microgaming, Novomatic, NetEnt and many others. Offers such as online poker with VR support (PokerStars VR) allow you to interact with other poker players from anywhere in the world, as if the player is sitting at the same table with them.

Online Gambling India

By next year, the number of online casinos offering the best live dealer games 2019 has increased significantly. This software is popular both with the most visited casinos in the world and with beginners.

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SoftGamings believes that this wave is not going away anytime soon. Many operators have not yet had the opportunity to include live dealer games in their portfolios, but they plan to remedy this shortcoming in the near future. Among casinos focused on the European market (especially in Germany), there is little competition in this area – the two most visited sources do not yet offer live casino options.

Live casinos will undergo a process of improvement – they will expand the opportunities for players and the range of products, they will switch to a multilingual interface to make it more convenient for users. For example, some casinos in European countries are not attractive to players because their live dealers do not speak the right languages ​​and operate in a limited number of time zones. Companies that support at least three languages ​​have a better chance of increasing their audience and profits.

The gaming industry is flooded with brands of electronic games – themed games based on famous characters from movies, cartoons or comics. The first branded slot machine appeared in 2004 when Microgaming introduced Tomb Raider. At that time, the brand’s electronic games became a global hit.

In 2017, Playtech signed a contract with Warner Bros. and received the right to create six DC slots, including Batman v Superman, Suicide Squad, making this transaction the largest in online gaming history. This year also saw the release of Dirty Dancing, American Dad and Robocop from the same company.

Worldwide Online Gambling Statistics 2020

However, Playtech’s competitors are not far behind. In early 2018, players experienced NetEnt’s Emosy Planet and Monkey Planet, as well as Microgaming’s Halloween, Opera Ghost and Jurassic World, as well as dozens of other slots from various software providers. Given the popularity of electronic game brands, experts predict that this trend will continue to be successful in 2019.

In 2019, gambling will grow rapidly and successfully in South Africa and Asia. Targeted regulation of the gambling industry will help: in Japan, for example, on July 1, a special supervisory authority was established to oversee licensing and tax procedures in the gambling industry after its inception. This year will also change the status of online casinos in Belarus, where gambling resources are subject to legalization.

One of the important key points for the development of gaming this year will be networking. At the thematic events, where top experts and leading representatives of the industry gather, it is possible to establish business contacts, expand the audience, learn more about new trends in the field of gambling.

Online Gambling India

Despite the decline in interest in cryptocurrencies, their use in online gambling is growing in popularity. The advantages of using Bitcoin or Ethereum to deposit in online casinos far outweigh the disadvantages.

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Users also note the convenience of the fact that cryptocurrency is not linked to a bank account, and therefore players do not need to provide any financial information to use it. Many players hope that the big casinos will start accepting these payment methods.

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Enthusiastic Blockchain developer and writer. I love video games, blockchain and the hot symbiosis of these two worlds. A September 2019 study by KPMG India projects the Indian online gaming industry to reach Rs 250.3 billion by 2024.

In recent years, the gaming industry in India has gained incredible influence in the world of entertainment. In 2021, almost 50% of internet users in India played online games, which is about 433 million out of 846 million total internet users. In 2021, approximately 35% of the population has become an online gamer. The number of Internet users in India is expected to cross one billion by 2023, and the number of online gaming users in India is expected to increase from 481 million in 2022 to 657 million in 2025. Unfortunately, regulations governing online gaming in India cannot to keep up with the speed with which online gaming has developed significantly in recent years. Until recently, the government did not even appoint a central ministry to regulate online gambling, which led to the issue of regulating online gambling in the respective countries being sidestepped with vague provisions that do not even define online gambling. In India, the Public Gaming Act 1867, the Sweepstakes Act 1954, certain offenses under the Indian Penal Code 1860 and the Lotteries (Regulation) Act 1998 “indirectly” regulate the online gaming industry on luck. The word “indirect” is used deliberately as law enforcement agencies in India misuse the provisions of this legislation to prevent online gambling under the guise of regulating it. Due to the lack of a single central law to regulate the online gambling industry, agencies wrongly charge online players under the provisions of these laws, leading to almost zero convictions. Unfortunately, the law enforcement agencies in India believe in the principle of “Procedure is the Punishment” to bridge the lacuna or loophole in the law. On the other hand, several countries have enacted relevant legislation to regulate online gambling and gambling. However, they are ineffective in dealing with the unregulated online gambling industry due to a lack of uniformity. For example, a person who plays online chess by paying a nominal fee in one state of India may be labeled a criminal in that state, while in another state he would be considered an internet athlete (a term used to describe online gamers ). . This inconsistency is not only limited to the legislation adopted by individual countries, but has also permeated court decisions. There are many conflicting judgments about the interpretation of a game of skill (which is not a game of chance) and a game of chance (which is a game of chance). However, since every cloud has a good foundation, the ambiguities and conundrums of online gaming regulation have led to consensus among various groups such as state governments, the online gaming industry, the law

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